We didn’t want the game experience to change though, so we are also investing the extra effort into incorporating , “Punishment” will be framed as “Motivation,” and other terminology changes from the first game will also apply here.
There may be a few other translation changes as well.
“But ABC noticed that its shows” — included — “drew many more younger viewers, so they started bragging that they had more young, and therefore cool, people than any other network.
That caught on, and People 18-49 became the most ‘sought-after’ demo.” Yes, though one could argue it’s “by default,” dating back to ABC’s aforementioned masterful bit of spin.
Further bolstering the demo’s perceived desirability is the old adage that viewers age 50-plus, though they have money, are more cemented in their buying patterns and brand preferences (and thus are less susceptible to a sales pitch).
“There are a bunch of things we can look at, different downstream revenues, to save a show.” the case.
“If a show is near the bottom, it’s going to be [a matter of looking at] all that ancillary revenue,” says the network researcher. ” (This is also where a network not fully owning a show, and thus having less to gain from potential longterm success/syndication, comes into play.) “It all comes down to, ‘Which show is the better business?