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elves, trolls, and Gondor Soldiers) will cause the spawning caps to be reached faster 4) This means the amount of mobs spawned, and the ratio of good to evil mobs, can be different for each biome * Fixed the NEI recipe mode support for the mod's new crafting tables * Fixed NEI listing items from the mod which should not be listed, such as blocks which have associated items, and useless subtypes of some blocks * Fixed spawning and despawning bugs when using the mod on an MCPC server * Reduced lag in the Lothlórien biome by removing the glow from Mallorn wood - instead, the trees have a chance to generate with torches attached * Wargs have been changed to be more like horses - they are now controlled via the movement keys instead of the camera angle, and will occasionally heal passively * Gondor Soldiers now spawn throughout the Gondor biome * Increased the range of the Beacons of Gondor to 80 blocks * Wandering hobbits in the Shire now respawn and despawn like most other NPCs * NPCs will now seek revenge if a nearby allied NPC is killed by a player on the same alignment side * Mirkwood Spiders now have different health and speed stats depending on their size * Orcs and Uruk-hai can now interact with wooden doors * Orc bombs dropped in skirmishes between NPCs will no longer cause terrain damage * Fixed mobs not going into water to attack targets * Upgraded the entity attack AI to allow for mounted combat and more accurate combat against large mobs * Made the hired tag and health bar on hired units disappear when F1 is pressed * Various texture changes * Elven portals can now only be created by good-aligned players * Evil players and NPCs can no longer use elven portals and will suffer if attempting to do so * Elf house structure spawners now spawn a large Mallorn tree along with the house * Minor changes to various structures * Fixed NPCs being leashable * Fixed a bug which prevented Elven Traders from spawning * Fixed a bug where mobs would continually fall between dimensions through portals * Fixed warhammers being able to knock mobs back before the hurt timer runs out * Fixed a bug with the Dwarven Forge not smelting ores in multiplayer * Fixed being unable to make charcoal from apple, pear, and cherry wood * Made hobbit ovens and dwarven forges work properly with comparators * LOTR capes no longer override the default player renderer, so the capes are no longer incompatible with other mods that override the renderer (this is good news for the planned wearable rings, shields, etc.) - Removed the specific ale and mead barrels in favour of the new barrel brewing - Removed crafting recipes for ale and mead This update added a wide variety of new content, including the Rohan Fort, but the main focus was on Rohirrim and new AI to enable NPCs to ride horses, as well as the ability to hire mounted troops.

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Public Beta 7.1 Added some new achievements * Fixed naturally spawned dwarf miners not despawning * Troll statues and wargskin rugs now have solid bounding boxes Public Beta 7 Updated for Minecraft 1.6.2 Added a new Middle-earth achievement system Added higher terrain generation Added NEI recipe mode support for the mod's new crafting tables, assisted by forum user Pro Percivalalb Added the Mirkwood and Mirkwood Corrupted biomes Added Mirk-oak trees and wood Added wood-elves and wood-elf warriors Added wood-elf houses Added the Wood-elven Crafting Table Added wood-elven armour, torches, beds, bows and wine Added Mirkwood Spiders Added the Gondorian Crafting Table Added recipes for Gondorian equipment Added a crafting recipe for the Gondor Ruins decorative brick Added Dwarven Pillar half slabs Added floating marsh lights in the Dead Marshes biome Added sound effects for elves and orcs by Yorick Hamletson Added naturally spawning elf warriors in Lothlórien Added elven chandeliers Added a feature to the trading GUI to show which items can be sold to the trader Added the possibility for traders to stock enchanted items Added bow enchantments for crossbows Added anvil repair support for Middle-earth bows using string Added deeper snow in the Misty Mountains biome Added support for using ingots instead of ores in Dwarven Forge alloy recipes Added ore dictionary support for copper, tin and silver ores Added the ability to attach storage chests to Shire Ponies Added recipes for horse armour Added horses in Gondor and Trollshaws biomes in addition to Rohan Added a chat notification for when a hired unit deserts due to insufficent alignment * Mod horses are now the same as vanilla horses * Gondor-related recipes must now be crafted on the Gondorian Crafting Table * Increased cloud height to 192 * Mist in the Misty Mountains now gets thicker the higher you go * Made mithril armour suitably stronger * Increased the strength of throwing axes * Made thrown spear damage depend on momentum * Elven, Dwarven and Uruk weapons now deal slightly more damage than iron weapons * Made hired units more expensive * Balanced some alignment bonuses * Some skins of Lórien elves have been changed * Changed the textures of miruvor and orc draught to mugs * Increased the rarity of elven traders * Fixed Shire Heather not being placeable in flower pots * Fixed not getting any experience when smelting bronze in the Dwarven Forge * Fixed a bug where game data would persist from previously loaded worlds to newly created ones - Removed the mod's hay bales and sugar lumps Public Beta 8.3 * Fixed a crash bug * As a result of this fix, NPCs no longer mount the horses of their fallen comrades * Fixed blue and green Mirkwood Spiders not applying their effects to players Public Beta 8.2 Added Rohan Rock buttons * Fixed the NEI support causing a crash when used on a server Public Beta 8.1 * Fixed a crash bug related to orcs in Mordor Public Beta 8 Added a new barrel brewing system Added different strength levels for drinks Added cider, perry, cherry liqueur and rum Added Athelas and Athelas Brew Added armour stands Added pouches for portable storage Added a cape selection system, and new capes which are obtainable in-game Added more achievements Added achievement progress counts for current-category and total achievements to the Middle-earth achievement screen Added an entity attributes page and a vertical spawn range slider to the mob spawner customisation screen Added the Rohirrim Added Rohan Fortresses Added the Rohirric Crafting Table Added Rohirric weapons and armour Added Rohan Rock blocks, slabs and walls Added boulders in the Rohan, Trollshaws and Mordor biomes Added Rohan Barrows Added Simbelmynë flowers Added a new Rohan Uruk Highlands biome - Uruk Camps will now only spawn here and not in the normal Rohan biome Added Ruined Rohan Watchtowers Added charred trees and wood Added Gulduril ore in the Mordor biome Added Gulduril crystals, blocks and bricks Added Morgul Portals Added Naurite blocks Added orc hurt sound effects by Yorick Hamletson Added names for Gondorians and orcs Added soldier respawning in Beacon Towers Added Winged Gondorian Helmets Added Gondorian and Elven Cavalry Added Mallorn nuts Added wood-elven, orc, dwarven and Uruk chandeliers Added dwarf houses Added dwarf women Added dwarven doors and beds Added ore dictionary support for copper and tin ores in the Dwarven Forge Added coal, iron, copper and tin ores at higher levels in the Misty Mountains biome Added Hobbit Shirriffs Added slings and pebbles Added a new AI module to make hobbits flee from suitably evil players Added a 10% spawn chance for a hobbit spawn egg or mob spawner to spawn a hobbit child Added a drunken animation for hobbit drunkards Added Mystery Webs as a new drop from Mirkwood Spiders Added remains blocks in the Dead Marshes biome Added ancient item parts which can be crafted into random equipment, possibly enchanted Added dead marsh plants Added slimeballs as a drop from trolls Added the ability for evil players to make trolls sneeze using feathers Added a mount health bar displayed when a hired unit is riding a mob Added new speech banks for hired units Added a /gamerule to disable PVP between players on the same alignment side Added a new alignment bar design Added a new ring portal design Added support for the Opti Leaves mod * Changed spawning mechanics: 1) The spawn lists for good and evil mobs are treated as a single spawn list when spawning is carried out 2) The chance of picking a mob from the good spawn list vs the evil spawn list can be determined by the biome 3) Certain mobs (e.g.Players and developers can use the Minecraft Forge tool to reduce existing Minecraft mod incompatibilities or iron them out completely.An example of its effective use would be players installing multiple mods with similar functionality without experiencing any errors or glitches, while developers can connect their mods without having to worry about any conflicts with other connected mods.The Lord of the Rings Mod has been through many updates since its beginning in January 2013. Some were focused on one aspect of the Mod, while others were more "general" updates.Below is listed every major update that this Mod has seen, and also some of the upcoming features of the Lot R Mod.

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