An animator who uploads videos for his youtube channel.He is called "speed" by most of the chat and has unusually been called "speedy" too.Hayden-Scott Baron (dock) had agreed to help Terry with this and made the graphics for the game.Kitty RPG was completely remodeled and made into Chat Chat, a simple chatting game where you be a cat.Also, conveniently, it gives me 4 less floors to design, which is nice. My rough plan for the game is to make a tower of stuff that’s 20 floors high, with four different stages every fifth floor.So it seems likely at this point that I will be posting something playable here on Sunday night, which is great, but don’t expect it to be completely “finished”. I’m taking it one floor at a time, and so far I’m up to floor 9.Time to announce another project that I’ve been working on recently: Constellation is a sort-of-sequel to Constellation Machine, a jam game I made last year and have a bit of a soft spot for.Constellation is an attempt to take the ideas behind that further – to make something more visually interesting, more varied and more expressive. The EGX Rezzed Leftfield lineup is out, and I’m very proud to announce that my new game is part of it!
How to pace something that plays out over hours in a way that feels gripping. It’s just so different from what I normally try to do. And the best way to figure something like this out? Will keep ye all posted should this game go anywhere. It’s a genuine puzzle to figure out how to release this thing without a big blue button to smash. Two weeks ago Ruari and I showed State Machine at the Leftfield Collection at EGX Rezzed. Ruari and I haven’t really said anything about State Machine since revealing it two weeks ago. We’ve been working on it for more than a year in secrecy – not talking about has sorta become a habit!
Chat Chat has a designated chat room that consists of different regulars who can come chat, lurk, be random, sometimes roleplay..name it!
There is everything you need to know about this simple game and its eccentric community on this page.
You can play Tiny Heist online here, or grab the downloadable versions! Turns out I made some pretty useable tools for this last year! After thinking it through today, I think 15 floors a boss floor might work better than 20.
20 floors is long enough to suggest needing some sort of shortcut system for repeated plays, while 16 is manageable in a single run – and I think it makes more sense to keep it short and snappy and replayable.