“For a busy single mom or dad whose life is packed with activity,” she says, “at the end of the day virtual worlds can allow them to socialize.” Brathwaite, who is also a professor at Savannah College of Art and Design, says cybersex holds tremendous potential for education on sexual health topics for youth and at-risk populations as well as untapped potential for sex therapy for couples.
“You could walk a couple through a facilitated session,” she says, “while they are in the privacy of their own bedroom.” Cory Silverberg, a sexual health educator and founding member of Come As You Are, an education-based sex store in Toronto, says, “What’s good about cybersex is that it allows people to conceive of new possibilities,” whether that means a disabled person gaining greater access to the sexual sphere or someone “fulfilling their fetish fantasies beyond anything that we could have imagined.” The keys to healthy virtual sex, he says, include consent of all partners, a “sense of good will” (not going out and “trolling and stalking online”), and a respect for boundaries — “making sure that you’re not exposing more real information about yourself than you’re really comfortable with.” Like any technology, though, virtual sex comes with its risks.
Allowing separated couples to stay in touch, almost literally, is only one of the many positive aspects that virtual-sex advocates see in the refinement of — and increasingly widespread access to — cyber-sex technologies.
“One of the huge benefits is safety,” says Brenda Brathwaite, a veteran video game developer (whose credits include Playboy: The Mansion) and author of Sex in Video Games.
I click over to virtuallyjenna.com, “the official videogame of Jenna Jameson,” where paying users can have their way with a digital embodiment of the porn star.
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